![]() It is important to note that NeverAwake is not an easy game, similar to most shoot-em-ups. Rem is quite formidable, and she needs to be, especially considering the plethora of enemies and bosses that come her way. Rem is also equipped with a dash that helps in tricky situations, and she also has a special move that can be changed and/or upgraded over the course of the game. There is an aim assist feature for those looking for a little extra help, but this is optional. NeverAwake is a stylish shoot-em-up, and the controls are subject to a twin-stick model, where the left stick moves Rem around and the right stick aims and shoots. It is a challenging experience, but it is one you will want to see all the way through, multiple times even. The game does a phenomenal job of giving the player purpose and helping them to achieve the in-game goal. I was not expecting a whole lot in regards to the story in NeverAwake, but I was sucked right into it and desperately wanted to save this little girl. It is a powerful visual that shows the desperation of someone wanting to wake up so badly but cannot. ![]() There are multiple parts of the body that are shackled down on the little girl, and Rem enters each of these shackles as a “world” and battles her way to breaking those chains. More of the story unfolds through short cutscenes at certain points, but there are also moments where diary entries are shared that open our eyes to even more. Rem is essentially breaking the chains that are keeping this little girl locked down so that she can eventually break free from this seemingly eternal sleep. ![]() You play as Rem, a mysterious-looking girl who is fighting off all kinds of scary and nightmarish things, but you learn quickly that Rem is helping another girl who is in a coma and cannot wake up. This is a heavy topic done in a masterful way. The story of NeverAwake is a simple one, but do not let that fool you.
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