Pickup_fade_scalar Controls the intensity of the screen flash effect upon picking up items. Pickup Flash Intensity (0.0-1.0, by 0.05 increments).Higher values increases the intensity while lower values decreases it. Blood Flash Intensity (0.0-1.0, by 0.05 increments)īlood_fade_scalar Controls the intensity of the screen flash effect upon taking damage.Vid_vsync Turns vertical synchronization on or off.Ĭl_capfps Turns framerate capping on or off. Contrast (0.1-3.0, by 0.1 increments) ( OpenGL only: not supported by ZDoom).This is not to be confused with gamma correction, which is called brightness in ZDoom. Brightness (-0.8-0.8, by 0.05 increments) ( OpenGL only: not supported by ZDoom).In GZDoom, this option is called "Gamma correction" rather than brightness brightness is a separate setting. Brightness/ Gamma correction (0.75-3.0, by 0.05 increments).Values lesser than that display the statusbar and shrinks the size of the view window, bordering it with a flat the minimal size is screenblocks 3, at this size the actual view window is less than one-tenth of the entire game screen area. The maximal size (screenblocks 12) corresponds to full-screen without the HUD, then below that are full screen with HUD (11) and normal statusbar (10). Screenblocks This is the same as using the + and - keys from the original game. ![]() Menu_scoreboard Opens the Scoreboard options menu. OpenGL options ( OpenGL only: not supported by ZDoom).Its MENUDEF name is VideoOptions and it can be summoned with the menu_display console command. The display options menu allows to tailor how the game is displayed.
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