![]() ![]() This is generally a pretty solid setup, but the lack of Troop Health may hinder you if you rely heavily on troops like Bullit, Scorchers, Tanks, or other high HP units. However, the lack of GBE will hinder you if you want to, say, run AZ hits on Ops.Ģ) Players who focus on AZ hits (generally for Ops) will generally use a 5-6+ Troop Damage, 5-6+ GBE, and perhaps 0-1 Troop Health. With that out of the way, your statue lineup will generally depend on your overall goals:ġ) Players who want to push Mega Crab will typically use a setup that is heavy on Troop Damage (probably 7+ Troop Damage), but very light on Troop Health and GBE (maybe 1-2 of each). T events for the guaranteed shards/crystals, plus get a high enough VP so your daily chest provides a decent number of shards. Best way to get more power stones is to get strong enough to consistently clear your map / Dr. You'll generate much more resources that way.Ĥ) Power stone chance statues are just outclassed by other top tier statues. If you want to accelerate your resource "production" so you can upgrade more quickly, go with a Resource Reward statue and an offensive oriented set up and plow through map bases. Offense will trump defense in most cases.ģ) Greens statues are pretty much never useful. If making a serious VP push, you'll want a lot more than just 1-2 ice statues. The best you can expect is to get enough kills to earn you those extra diamonds/intel. The more bases you can defeat, the more resources you get.Ģ) Defense, for the most part, is only useful in helping you generate a few extra diamonds and intel, or helping you VP climb once you're at a high enough VP level and XP level. The stronger your offense, the more bases you can defeat. I’m not proficient enough with other troop combos to really know what I’m talking about for statue combos for those.ġ) Offense is the way to go. This is more personal preference of some mixture of troop health and GBEs. Hooka: this is what I use (well really HCZM). Plus it makes it easy to swap between TMed and Zooka. Zookas already do enough damage and are fragile enough that red don’t do much good. T-Med: all 4 GBE to maximize gunboat abilities after using a lot of energy to launch the tanks. What to do with the remaining four little guys? That depends on what troops you main with. If you’re actually hurting on shards, I guess you could use it in place of a little red until you get to the point where you can’t keep up any more. Idk about you but there’s not enough hours in the day to use all the shards I get. IMO the reward you get from having two blue MPs outweighs what you get from having two more little reds. My personal preference is to also have both masterpiece defense statues. You get vastly more loot from attacking than growing it organically anyways so this one statue is was more valuable than greens. Until your base is maxed I’d also use a masterpiece resource reward. You should always have the best available masterpiece health, damage, and GBE. any conversation will do.) You have not subscribed to this community. ![]() Pixel Crux - Boom Beach Calculators/Stats Review this mod post for more information.įind out how to join the Reddit Verified Task Forces, either as the leader of a new RVTF or as a member of an existing RVTF. No TF recruiting or searching on this subreddit. Please note this is a ban on in-game execution. Please report to the moderators if you see anything. No instructions, advocacy, or distribution of, hacking, cheating, exploits, or modding. Post only re: Boom Beach, Supercell, or RedditBB. No leaks or spoilers of potential future Boom Beach content.
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